Computer Graphics Algorithms, Implemented | Learn to Code in Java, OpenGL
$19.99+
$19.99+
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usd
Rohan
Learn computer graphics through implemented, runnable algorithms!
Includes industrial accelerated ray tracing, implicit surfaces with marching cubes, and multiple forms of subdivision and smoothing.
All implemented in the Processing library, a free, open-source library built on OpenGL and Java.
Includes 3D models files to run through the algorithms.
Learn to code with graphics and make beautiful objects and scenes!
Disclaimer: files are for personal use only.
Many implemented examples of advanced graphics algorithms for you to experiment with.
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